
A perilous journey to rescue the Shogun
A group of the Shogun's loyalists embark on a perilous mission to rescue him from the Mikuji Prison, following a treacherous coup. Little do they know, Traitors lurk among their ranks, each with their own hidden agendas.
This game is designed for 5 to 10 players, each taking on a secret role with two to three traitors among them. The objective is to eliminate each other through voting, abilities, or event commands, with one group ultimately emerging victorious. Players' characters remain hidden at the start but are revealed when they use their abilities.










The game unfolds over multiple rounds, with each round featuring three events: one Meeting, one Reveal, and one Elimination.
Events are chosen based on the number of alive players and the game status (difference between the number of traitors and loyalists). Players are informed of the game status to strategize accordingly.
If no events of a specific type are available for the next round, a random event is chosen.
A battle between two players decided by voting. The player with the most votes, even if it's just one, wins the duel.